CaptionX for DaVinci Resolve · Waitlist

AI Eye Contact Correctionfor DaVinci Resolve

Coming next: NVIDIA Maxine eye contact correction inside DaVinci Resolve. Already live for Adobe Premiere Pro — join the waitlist for the DaVinci version.

  • AI gaze correction frame-by-frame, applied to your DaVinci Resolve clip
  • Subtle by design — viewers see natural direct eye contact
  • Works on talking-head, interview, podcast, and course footage
  • Same NVIDIA Maxine model shipping today in CaptionX for Premiere Pro
  • Server-side processing — no NVIDIA GPU required on your editing machine

Editing in Premiere Pro too? It's already live there →

Can't wait for the plugin? Try eye contact correction free online now →

Get notified when DaVinci Resolve eye contact lands

One email when the DaVinci Resolve eye contact correction integration ships. No spam, no other lists.

Live today

AI eye contact correction is shipping right now inside CaptionX for Adobe Premiere Pro.

Same NVIDIA Maxine model. If you cut in both NLEs, you can use it on your Premiere projects today and the DaVinci version will unlock on the same account when it lands.

Try it on Premiere Pro

Direct eye contact is one of the biggest signals of speaker authority on camera

Most creators recording at home read from a script, glance at a second monitor, or sit slightly off-axis from the camera. The gaze ends up 5–15 degrees off-center — subtle enough that you don't consciously notice, significant enough that viewers feel less connection with the speaker. It's the difference between a speaker who's talking to the viewer and one who's talking near them.

AI eye contact correction — also called AI gaze correction — fixes that in post. The Adobe Premiere Pro version is live in CaptionX today. The DaVinci Resolve version is the next port. Join the waitlist for it and we'll email you the moment it's ready.

What it fixes

Off-axis gaze

Script reading, second-monitor glances, teleprompter misalignment

Where it'll work

Any DaVinci clip

Talking-head, interview, podcast, course footage in DaVinci Resolve

Processing time

~8–10× clip length

AI gaze correction is compute-heavy — runs in the background, chimes when ready so you can keep editing

How AI eye contact correction will work in DaVinci Resolve

The DaVinci Resolve version follows the same flow as the live Adobe Premiere Pro version — only the host application changes.

01

Select your clip

Highlight the talking-head or interview clip in your DaVinci Resolve timeline. CaptionX picks up the selection from the panel.

02

Hit Correct

One click sends the clip to the AI eye contact correction model. Processing runs in the background — keep cutting the rest of your timeline.

03

AI redirects the gaze

NVIDIA Maxine analyses every frame and subtly redirects the speaker's gaze toward the lens. The result reads as natural direct eye contact, not artificial alteration.

04

Corrected clip lands above the source

When processing finishes, the corrected clip is placed on the V-track above your source. Your original is preserved — accept the correction, or revert with a single click.

Powered by NVIDIA Maxine

The same NVIDIA Maxine eye contact AI used in NVIDIA Broadcast — applied to your DaVinci Resolve footage

CaptionX runs NVIDIA's Maxine gaze correction model server-side, so you won't need an NVIDIA GPU on your DaVinci Resolve editing machine. Send a clip from DaVinci, we run Maxine on it, and the corrected clip lands back on your timeline.

If you've seen NVIDIA Broadcast's eye contact effect on a live webcam feed, this is the same underlying AI — but built for editors working with already-shot DaVinci Resolve footage, not live video calls.

Model

NVIDIA Maxine gaze correction — the production AI used in NVIDIA Broadcast

Where it runs

Server-side — no NVIDIA GPU required on your DaVinci Resolve editing machine

Input

Any DaVinci Resolve source clip — MP4, MOV, MXF, common camera codecs (planned)

Output

Corrected clip dropped above the source on a new V-track — non-destructive

Who it's for

DaVinci podcast and interview editors

Two-person interview footage almost always has slightly off-axis gaze — speakers naturally look at each other or at notes. AI eye contact correction fixes the on-camera moments without per-shot manual work in your DaVinci Resolve timeline.

Course creators and corporate DaVinci teams

Executive interviews, CEO videos, training presenters reading from a deck — authority on camera is directly tied to perceived gaze. AI eye contact correction is the cleanest way to deliver that on every shot.

Talking-head creators (DaVinci teleprompter alternative)

Reading from a script on a second monitor instead of an over-lens teleprompter? Eye contact correction is the easiest DaVinci Resolve teleprompter alternative — record naturally, then redirect the gaze to camera in post.

Frequently asked questions

When will AI eye contact correction be available in DaVinci Resolve?

DaVinci Resolve eye contact correction is on the roadmap and currently in waitlist phase. Join the waitlist on this page and we'll email you the moment it's ready. The Adobe Premiere Pro version is live today — same NVIDIA Maxine model underneath, so the DaVinci port is a question of integration work, not whether the AI works.

How will AI eye contact correction work in DaVinci Resolve?

The plan is the same flow as the live Adobe Premiere Pro version: select a clip in your DaVinci Resolve timeline, hit Correct, and CaptionX uploads the clip to our processing server, runs the NVIDIA Maxine gaze model on it frame-by-frame, and returns a corrected clip back to your timeline. The original clip is preserved — the correction is non-destructive.

Is it powered by NVIDIA Maxine?

Yes. CaptionX uses NVIDIA Maxine — the same AI gaze correction model used in NVIDIA Broadcast — server-side. That means you don't need an NVIDIA GPU on your DaVinci Resolve editing machine; we run Maxine on our infrastructure and return the corrected clip.

Will it work on Studio and free DaVinci Resolve?

The plan is to support both DaVinci Resolve and DaVinci Resolve Studio. Final compatibility details will be confirmed when the integration lands — join the waitlist and we'll share the spec as soon as it's locked.

Can I use AI eye contact correction in Premiere Pro right now?

Yes. CaptionX for Adobe Premiere Pro ships AI eye contact correction today. Same NVIDIA Maxine model. If you edit in both Premiere Pro and DaVinci Resolve, you can use it on Premiere immediately and the DaVinci version will be available to your account when it lands.

Does this work for Zoom calls, webcam, or live video?

No — CaptionX is for recorded footage inside your editor. For live eye contact correction on a webcam during a Zoom or Teams call, NVIDIA Broadcast (a free desktop app from NVIDIA) handles webcam and live video — Zoom, Teams, OBS. CaptionX is built for editors fixing eye contact in post.

Will it be a teleprompter alternative?

Yes — that's one of the main use cases. A teleprompter that sits over the lens delivers perfect eye contact while the speaker reads. AI eye contact correction gets you the same end result in post: the speaker reads from a second monitor during the shoot, then the gaze is redirected to camera in the edit. The DaVinci Resolve version will support that workflow the same way the Premiere version does.

Will viewers notice the eye contact correction?

Usually not. The Maxine model makes subtle eye gaze adjustments that viewers perceive as natural direct eye contact. For most off-axis source footage (roughly 5–15° off-camera) the result is convincing. Extreme head angles, heavy glasses glare, or partial face occlusion can occasionally produce visible artefacts — in those cases the corrected clip lands on a new track so you can revert with one click.

Waitlist — coming next

Get notified when AI eye contact correction lands in DaVinci Resolve

One email when the DaVinci Resolve integration ships. In the meantime, the Adobe Premiere Pro version is live today inside CaptionX.