NVIDIA Broadcast eye contact alternative

The NVIDIA eye contact effect — for recorded video

NVIDIA Broadcast's eye contact only works on a live webcam and needs an RTX GPU. CaptionX runs the same NVIDIA Maxine gaze AI on your recorded clips — online, no GPU, any camera or editor.

3 free corrections — no credit card, no download.

NVIDIA Broadcast is built for live video — not the footage you've already shot

NVIDIA Broadcast is a fantastic tool for live calls and streaming: it corrects your gaze in real time on your webcam feed in Zoom, Teams, or OBS. But it has two hard limits for creators and editors — it only works live (there's no way to point it at a recorded MP4), and it requires a GeForce RTX or NVIDIA RTX GPU on your machine.

If you've already recorded a talking-head video, a podcast, or an interview and the eye line is off, NVIDIA Broadcast can't help. That's exactly the gap CaptionX fills — the same NVIDIA Maxine model, applied to recorded footage, in post.

The problem

Recorded ≠ live

NVIDIA Broadcast can't process a video file — only a live webcam feed

The barrier

RTX GPU only

No RTX card, no NVIDIA Broadcast eye contact — even for live

The fix

Runs online

CaptionX runs Maxine server-side — any computer, any editor's export

NVIDIA Broadcast vs. CaptionX eye contact

FeatureNVIDIA BroadcastCaptionX
Works on recorded video filesNo — live webcam onlyYes — upload any clip
Requires an NVIDIA RTX GPUYesNo — runs on our servers
Works on MacNo — Windows + RTX onlyYes — any browser
Underlying AINVIDIA MaxineNVIDIA Maxine (same model)
Use in your editor's timelineNoYes — Premiere plugin (Resolve soon)
Best forLive calls & streamingRecorded talking-head & interviews

Short version: NVIDIA Broadcast for live calls, CaptionX for recorded video. They use the same Maxine AI — they just solve different halves of the problem.

Same NVIDIA Maxine model

You're not trading down — it's the exact AI, on recorded footage

CaptionX runs NVIDIA Maxine — the same production gaze-correction model behind NVIDIA Broadcast's eye contact effect. The result is the same natural, subtle gaze redirection; the difference is that it runs on our servers and processes your recorded clip instead of a live camera feed.

Model

NVIDIA Maxine gaze correction — same AI as NVIDIA Broadcast

Where it runs

Online, server-side — no RTX GPU, works on Mac & PC

Input

Recorded MP4, MOV, M4V from any camera or editor

Output

A corrected MP4 you download instantly

Frequently asked questions

Can NVIDIA Broadcast fix eye contact on recorded video?

No — NVIDIA Broadcast's eye contact effect only works on a live webcam feed (Zoom, Teams, OBS). It can't process a video file you've already recorded. CaptionX runs the same NVIDIA Maxine gaze model on recorded clips: upload the file, download a corrected version.

Do I need an NVIDIA RTX GPU for CaptionX?

No. NVIDIA Broadcast needs a GeForce RTX or NVIDIA RTX GPU; CaptionX runs Maxine server-side, so it works on any computer — Windows or Mac, no dedicated GPU. You upload a clip in your browser.

Is it the same AI as NVIDIA Broadcast?

Yes. CaptionX uses NVIDIA Maxine — the same production gaze-correction AI that powers NVIDIA Broadcast's eye contact effect. What differs is where it runs (our servers) and what it processes (recorded video, not a live feed).

Is it free?

You get 3 free eye contact corrections on the web — no credit card. For ongoing work, Pro+ unlocks hours of correction time each month, and the CaptionX plugin brings it into Premiere Pro (Resolve coming soon).

The NVIDIA eye contact effect, on your recorded footage

No RTX GPU. No live-only limit. Upload a clip and get it back with the speaker looking at the camera.